Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
12 gamesVisionStart here
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
1.6 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.45 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Gold / min
510 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Objective damage / min
443 vs 314
82 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 60 of 100, built on 9.6 turret plates a game and 1.3 epic monsters a game. Vision trails at 34, with 0.0 control wards a game.
Among mid laners
mid laners with above-median control wards a game win 53% of games; below it, 47%.
mid laners with above-median first blood rate win 58% of games; below it, 49%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.