Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesFarmingStart here
CS / min
7.8 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.26 vs 0.14
100 of 100 against Singed players, and it matters: the better half of Singed top laners wins 62% of games, the other half 42%.
Gold / min
464 vs 412
100 of 100 against Singed players, and it matters: the better half of Singed top laners wins 70% of games, the other half 34%.
Objective damage / min
388 vs 253
100 of 100 against Singed players, and it matters: the better half of Singed top laners wins 72% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 76 of 100, built on 460 gold a minute and 75.4 CS at 10 min. Vision trails at 39, with 0.3 control wards a game.
Among top laners
Singed top laners with above-median CS a minute win 58% of games; below it, 46%.