Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
0.0 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.69 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.35 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Gold / min
508 vs 407
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Objective damage / min
789 vs 398
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 91 of 100, built on 1207 damage a minute and 28% team damage share. Vision trails at 28, with 0.8 wards cleared a game.
Among top laners
Gold top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.