Playstyle
13 games
Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 48 of 100, built on 58.1 CS at 10 min and 6.6 CS a minute. Survivability trails at 14, with 0.31 deaths a minute.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.