Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
484 vs 415
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Damage / min
1160 vs 822
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Epic monsters / game
1.4 vs 0.8
90 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 87 of 100, built on 1240 damage a minute and 27% team damage share. Vision trails at 42, with 0.3 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.