Playstyle
31 games
Playstyle radar
31 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
31 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.4 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.52 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS at 10 min
80.4 vs 73.3
81 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 55 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 27, with 0.6 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
In your wins 1.1, in your losses 0.2 · 15W 16L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.5, in your losses 1.1 · 15W 16L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.59, in your losses 0.68 · 15W 16L