Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
262 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
371 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
7.3 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kill participation
42% vs 36%
84 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 61 of 100, built on 11% time spent dead and 0.23 deaths a minute. Objectives trails at 34, with 7.6 turret plates a game.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.