Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.15 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 49 of 100, built on 0.7 control wards a game and 0.82 vision score a minute. Survivability trails at 26, with 0.24 deaths a minute.
Among top laners
Urgot top laners with fewer deaths a minute than the median win 70% of games; with more, 33%.
Urgot top laners with above-median kills a minute win 65% of games; below it, 37%.
Urgot top laners with less time spent dead than the median win 67% of games; with more, 35%.