Playstyle
40 games
Playstyle radar
40 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
68
of 100
Damage
Damage per minute and share of the duo's damage
92
of 100
Frontline
Damage soaked and mitigated for the duo
22
of 100
Utility
Healing and shielding for the duo
19
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
53
of 100
What to work on
40 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1697 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Utility
Ally heal + shield / min
5 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
5 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
2231 vs 1552
93 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
90 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Average placement
3.0 vs 3.5
71 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 92 of 100, built on 2231 damage a minute and 14% team damage share. Utility trails at 19, with 5 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2150, in your losses 1018 · 24W 16L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 9, in your losses 0 · 24W 16L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 9, in your losses 0 · 24W 16L