Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
65
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
65
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
71
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
1874 vs 1552
70 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.8 vs 3.5
86 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Damage taken share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, mechanics leads at 71 of 100, built on 5.8 skillshots dodged a minute and 0.9 skillshots hit a minute. Control trails at 46, with 1.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.