Playstyle
26 games
Playstyle radar
26 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
26 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.1 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.39 vs 0.20
100 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Gold / min
530 vs 415
100 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Objective damage / min
645 vs 391
100 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 74 of 100, built on 1021 damage a minute and 26% team damage share. Objectives trails at 41, with 1.0 epic monsters a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.