Playstyle
19 games
Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
5.7 vs 4.3
73 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 76% of games, the other half 29%.
Damage / min
800 vs 618
90 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 58% of games, the other half 44%.
Solo kills / game
2.8 vs 1.4
98 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 56% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 55 of 100, built on 2.6 epic monsters a game and 5.6 turret plates a game. Survivability trails at 7, with 15% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Warwick junglers with less time spent dead than the median win 72% of games; with more, 29%.
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
Warwick junglers with above-median first blood rate win 58% of games; below it, 50%.