Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.98 vs 2.75 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.7 vs 5.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
241 vs 141
97 of 100 against Mel players, and it matters: the better half of Mel supports wins 67% of games, the other half 19%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 70 of 100, built on 2.03 vision score a minute and 4.9 wards cleared a game. Objectives trails at 38, with 0.7 epic monsters a game.
Among supports
Mel supports with above-median epic monsters a game win 67% of games; below it, 27%.
Mel supports with above-median vision score a minute win 48% of games; below it, 39%.
Mel supports with above-median control wards a game win 46% of games; below it, 41%.