Playstyle
53 games
Playstyle radar
53 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
53 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.0 vs 9.9
85 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
509 vs 394
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Gold / min
447 vs 417
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 68 of 100, built on 10% time spent dead and 0.18 deaths a minute. Vision trails at 36, with 0.1 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
In your wins 0.2, in your losses 0.1 · 26W 27L