Playstyle
16 games
Playstyle radar
16 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Guardian
Keeps the team standing with heals and shields.
Utility carries this profile at 76 of 100, built on 585 ally heal + shield a minute and 585 heals + shields a minute. Objectives trails at 50, with 1.5 epic monsters a game. For a Nami player that is the expected shape: against other Nami players, objectives sits near the median.
Traits
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
76
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100