Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.48 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.6 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Turret plates / game
11.1 vs 8.5
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Solo kills / game
3.5 vs 2.2
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 61% of games, the other half 42%.
CS / min
7.8 vs 7.1
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 58 of 100, built on 65.7 CS at 10 min and 7.3 CS a minute. Vision trails at 16, with 0.9 wards cleared a game.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 13% · 16W 12L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.52, in your losses 0.57 · 16W 12L
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 0.9, in your losses 1.0 · 16W 12L