Playstyle
16 games
Playstyle radar
16 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
599 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
17% vs 9%
72 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Control wards / game
2.3 vs 0.7
78 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 52 of 100, built on 2.1 control wards a game and 0.84 vision score a minute. Farming trails at 13, with 49.1 CS at 10 min.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.