Playstyle
60 games
Playstyle radar
60 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
86
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
86
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season91 games
What to work on
60 gamesVisionStart here
Vision score / min
0.65 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.53 vs 0.29
100 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 70% of games, the other half 31%.
Damage / min
1242 vs 728
100 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 65% of games, the other half 36%.
Gold / min
575 vs 482
100 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 93 of 100, built on 31% team damage share and 1162 damage a minute. Vision trails at 17, with 0.2 control wards a game.
Among junglers
Hecarim junglers with above-median vision score a minute win 55% of games; below it, 46%.
This season, in your wins 0.69, in your losses 0.66 · 60W 31L