Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.3 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
10.4 vs 8.3
76 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Objective damage / min
416 vs 314
76 of 100 against mid laners, and it matters: the better half of mid laners wins 73% of games, the other half 27%.
Wards cleared / game
3.2 vs 2.1
75 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 57 of 100, built on 7.6 CS a minute and 448 gold a minute. Survivability trails at 37, with 12% time spent dead.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 9%, in your losses 15% · 37W 49L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.2, in your losses 0.5 · 37W 49L