Playstyle
17 games
Playstyle radar
17 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
39 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.7 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Control wards / game
7.5 vs 5.2
71 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
CC seconds / min
1.8 vs 1.3
89 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 48 of 100, built on 1.6 CC seconds a minute and 64 ally heal + shield a minute. Objectives trails at 23, with 149 objective damage a minute.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median epic monsters a game win 74% of games; below it, 32%.