Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
17 gamesVisionStart here
Vision score / min
1.97 vs 2.39 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.6 vs 6.4
79 of 100 against supports, and it matters: the better half of Gold supports wins 76% of games, the other half 24%.
Kill participation
60% vs 52%
94 of 100 against supports. Keep it; it is part of how the games get won.
CS at 10 min
16.6 vs 13.8
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 52 of 100, built on 8.4 turret plates a game and 329 objective damage a minute. Aggression trails at 29, with 0.5 solo kills a game.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with above-median first blood rate win 54% of games; below it, 49%.