Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.14 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
4.9 vs 5.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 64 of 100, built on 1.08 vision score a minute and 2.4 control wards a game. Damage trails at 13, with 11% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among junglers
Ivern junglers with fewer deaths a minute than the median win 75% of games; with more, 29%.
Ivern junglers with above-median CS a minute win 69% of games; below it, 35%.
Ivern junglers with less time spent dead than the median win 73% of games; with more, 31%.