Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
26
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
73
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
51
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
19 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage mitigated / min
3857 vs 2642
76 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 73 of 100, built on 3857 damage mitigated a minute and 12% damage taken share. Placement trails at 26, with 20% top-2 rate.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.