Playstyle
13 games
Playstyle radar
13 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
96
of 100
What to work on
13 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.0 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.8 vs 2.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
12.9 vs 8.9
100 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Deaths / min
0.11 vs 0.22
100 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Time spent dead
5% vs 10%
100 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 99 of 100, built on 5% time spent dead and 0.11 deaths a minute. Vision trails at 26, with 0.0 control wards a game.
Among bot laners
bot laners with above-median control wards a game win 55% of games; below it, 48%.
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
bot laners with above-median wards cleared a game win 54% of games; below it, 46%.