Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesDamageStart here
Damage / min
729 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 12%
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.17 vs 0.22
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Objective damage / min
493 vs 394
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 27, with 714 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.