Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
293 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.0 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 51 of 100, built on 6.3 CS a minute and 423 gold a minute. Vision trails at 25, with 1.3 wards cleared a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.