Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Objective damage / min
456 vs 336
82 of 100 against Sejuani players, and it matters: the better half of Sejuani top laners wins 72% of games, the other half 31%.
Epic monsters / game
1.3 vs 0.9
79 of 100 against Sejuani players, and it matters: the better half of Sejuani top laners wins 77% of games, the other half 44%.
First blood rate
20% vs 3%
89 of 100 against Sejuani players, and it matters: the better half of Sejuani top laners wins 57% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 59 of 100, built on 23% team damage share and 835 damage a minute. Farming trails at 34, with 6.3 CS a minute.
Among top laners
Sejuani top laners with above-median CS a minute win 58% of games; below it, 45%.
Sejuani top laners with less time spent dead than the median win 67% of games; with more, 36%.
Sejuani top laners with fewer deaths a minute than the median win 70% of games; with more, 33%.