Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
140 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
611 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among mid laners: farming peaks at 47 while objectives sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.