Playstyle
49 games
Playstyle radar
49 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
49 gamesVisionStart here
Wards cleared / game
0.7 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Damage / min
763 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Control wards / game
2.0 vs 0.6
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 61 of 100, built on 0.20 deaths a minute and 10% time spent dead. Aggression trails at 28, with 0% first blood rate.
Among mid laners
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
In your wins 0.6, in your losses 0.9 · 22W 27L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 866, in your losses 705 · 22W 27L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.26, in your losses 0.16 · 22W 27L