Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
73
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
75
of 100
Mechanics
Skillshots landed and dodged
57
of 100
last 60season220 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage mitigated / min
4037 vs 2642
80 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage / min
1887 vs 1552
71 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
3.3 vs 2.1
85 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 75 of 100, built on 3.3 CC seconds a minute and 44.2 immobilizations a game. Placement trails at 48, with 28% top-2 rate.
Among Arena players