Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
7.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
2.1 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
9% vs 12%
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 0.21 deaths a minute and 10% time spent dead. Aggression trails at 34, with 0.8 solo kills a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.