Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
99
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
96
of 100
What to work on
10 gamesVisionStart here
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against Gwen players, and it matters: the better half of Gwen top laners wins 71% of games, the other half 33%.
Objective damage / min
817 vs 552
100 of 100 against Gwen players, and it matters: the better half of Gwen top laners wins 77% of games, the other half 24%.
Gold / min
511 vs 439
96 of 100 against Gwen players, and it matters: the better half of Gwen top laners wins 70% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 100 of 100, built on 1.5 epic monsters a game and 817 objective damage a minute. Vision trails at 58, with 0.0 control wards a game.
Among top laners
Gwen top laners with above-median control wards a game win 55% of games; below it, 49%.