Playstyle
56 games
Playstyle radar
56 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
56 gamesAggressionStart here
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
3% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
3.3 vs 2.7
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 68 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 36, with 0.8 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
In your wins 1.0, in your losses 0.7 · 29W 27L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 5.9, in your losses 2.4 · 29W 27L
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
In your wins 7%, in your losses 0% · 29W 27L