Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.7 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.45 vs 0.24
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 67% of games, the other half 35%.
Damage / min
1198 vs 847
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 62% of games, the other half 40%.
Gold / min
503 vs 424
100 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 71% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 80 of 100, built on 1086 damage a minute and 25% team damage share. Vision trails at 24, with 1.0 wards cleared a game.
Among mid laners
Ahri mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Ahri mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Ahri mid laners with above-median CS a minute win 57% of games; below it, 45%.