Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.03 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Ally saves / game
1.36 vs 0.82
78 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 59% of games, the other half 46%.
Damage / min
313 vs 269
70 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 59% of games, the other half 45%.
CC seconds / min
2.3 vs 2.1
73 of 100 against Alistar players, and it matters: the better half of Alistar supports wins 55% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 67 of 100, built on 2.3 CC seconds a minute and 1.36 ally saves a game. Objectives trails at 5, with 0.5 epic monsters a game.
Among supports
Alistar supports with less time spent dead than the median win 70% of games; with more, 34%.
Alistar supports with above-median vision score a minute win 57% of games; below it, 47%.
Alistar supports with fewer deaths a minute than the median win 72% of games; with more, 32%.