Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
100
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
2
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Damage / min
1165 vs 849
100 of 100 against Camille players, and it matters: the better half of Camille top laners wins 62% of games, the other half 40%.
Solo kills / game
4.5 vs 2.6
91 of 100 against Camille players, and it matters: the better half of Camille top laners wins 63% of games, the other half 42%.
Kills / min
0.32 vs 0.24
82 of 100 against Camille players, and it matters: the better half of Camille top laners wins 66% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 100 of 100, built on 30% team damage share and 1167 damage a minute. Survivability trails at 4, with 16% time spent dead.
Among top laners
Camille top laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Camille top laners with less time spent dead than the median win 67% of games; with more, 35%.