Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 45 of 100, built on 821 damage a minute and 21% team damage share. Objectives trails at 28, with 0.5 epic monsters a game.
Among top laners
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Objectives
Epic monsters / game
0.1 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Farming
CS / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Strengths
First blood rate
29% vs 11%
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
34
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100