Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
771 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
868 vs 707
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Team damage share
21% vs 19%
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 64 of 100, built on 848 damage a minute and 21% team damage share. Survivability trails at 27, with 15% time spent dead.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.