Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
944 vs 803
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Wards cleared / game
2.5 vs 1.5
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 944 damage a minute and 22% team damage share. Survivability trails at 19, with 17% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.