Playstyle
23 games
Playstyle radar
23 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
23 gamesUtilityStart here
Ally saves / game
0.77 vs 2.75 typical
Keep the save for the ally the enemy actually dives.
Aggression
Kill participation
51% vs 57% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
105 vs 74
73 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 73% of games, the other half 30%.
Kills / min
0.12 vs 0.06
100 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 56% of games, the other half 46%.
Damage / min
507 vs 275
100 of 100 against Zilean players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 0.15 deaths a minute and 7% time spent dead. Utility trails at 38, with 83 heals + shields a minute.
Among supports
Zilean supports with above-median ally saves a game win 57% of games; below it, 46%.
Zilean supports with above-median kill participation win 56% of games; below it, 47%.
Zilean supports with above-median epic monsters a game win 77% of games; below it, 32%.