Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
90
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
81
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
98
of 100
What to work on
18 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
797 vs 472
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger mid laners wins 78% of games, the other half 29%.
Turret plates / game
15.6 vs 9.7
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger mid laners wins 80% of games, the other half 29%.
Deaths / min
0.10 vs 0.19
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger mid laners wins 70% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 98 of 100, built on 5% time spent dead and 0.11 deaths a minute. Aggression trails at 49, with 0% first blood rate. For a Heimerdinger player that is the expected shape: against other Heimerdinger players, aggression sits near the median.
Among mid laners
Heimerdinger mid laners with above-median first blood rate win 63% of games; below it, 52%.