Playstyle
26 games
Playstyle radar
26 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
26 gamesVisionStart here
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
14.9 vs 9.0
100 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 76% of games, the other half 21%.
Objective damage / min
637 vs 452
89 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 75% of games, the other half 19%.
Vision score / min
0.92 vs 0.71
82 of 100 against Azir players, and it matters: the better half of Azir mid laners wins 52% of games, the other half 42%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 80 of 100, built on 13.1 turret plates a game and 557 objective damage a minute. Aggression trails at 36, with 0.21 kills a minute. For a Azir player that is the expected shape: against other Azir players, aggression sits near the median.
Among mid laners
Azir mid laners with above-median control wards a game win 51% of games; below it, 43%.
In your wins 0.2, in your losses 0.1 · 11W 15L