Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
22 gamesVisionStart here
Vision score / min
0.47 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.4 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
12.6 vs 9.1
96 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Objective damage / min
649 vs 465
89 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Damage / min
1058 vs 865
84 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 62 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 20, with 0.61 vision score a minute.
Among bot laners
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.