Playstyle
23 games
Playstyle radar
23 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
23 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.83 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
3.2 vs 2.5
81 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 80% of games, the other half 24%.
Wards cleared / game
8.2 vs 6.5
76 of 100 against Rengar players, and it matters: the better half of Rengar junglers wins 54% of games, the other half 45%.
CS at 10 min
9.7 vs 2.5
100 of 100 against Rengar players. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 68 of 100, built on 13.8 CS at 10 min and 7.3 CS a minute. Survivability trails at 19, with 14% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Rengar junglers with less time spent dead than the median win 69% of games; with more, 30%.
Rengar junglers with fewer deaths a minute than the median win 73% of games; with more, 25%.
Rengar junglers with above-median vision score a minute win 56% of games; below it, 42%.