Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
12 gamesDamageStart here
Damage / min
669 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
700 vs 394
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Epic monsters / game
1.3 vs 0.7
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Gold / min
469 vs 413
92 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 85 of 100, built on 8.4 CS a minute and 68.1 CS at 10 min. Damage trails at 31, with 18% team damage share.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.