Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
last 60season117 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 55 of 100, built on 2.65 vision score a minute and 5.3 control wards a game. Survivability trails at 33, with 11% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.24, in your losses 0.30 · 50W 67L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 10%, in your losses 12% · 50W 67L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.07, in your losses 0.05 · 50W 67L