Playstyle
29 games
Playstyle radar
29 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
29 gamesDamageStart here
Damage / min
296 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.09 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
8.3 vs 5.7
88 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Deaths / min
0.17 vs 0.22
79 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 22, with 8% team damage share.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.
In your wins 302, in your losses 287 · 17W 12L
supports with above-median kills a minute win 55% of games; below it, 45%.
In your wins 0.06, in your losses 0.04 · 17W 12L