Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
17 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Amumu players. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
6.9 vs 4.2
89 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 77% of games, the other half 28%.
Gold / min
437 vs 414
76 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 70% of games, the other half 29%.
Kills / min
0.24 vs 0.17
87 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 58% of games, the other half 41%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 73 of 100, built on 7.2 turret plates a game and 3.3 epic monsters a game. Farming trails at 27, with 6.1 CS a minute. For a Amumu player that is the expected shape: against other Amumu players, farming sits near the median.
Among junglers