Playstyle
59 games
Playstyle radar
59 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
59 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
56 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.1 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Strengths
Kill participation
59% vs 55%
75 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Solo kills / game
0.4 vs 0.2
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Playmaker
In on every kill the team takes.
Among supports, aggression leads at 62 of 100, built on 55% kill participation and 0.9 solo kills a game. Objectives trails at 34, with 243 objective damage a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.32 · 30W 29L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 372, in your losses 115 · 28W 28L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 8.9, in your losses 2.7 · 30W 29L