Playstyle
29 games
Playstyle radar
29 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
29 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.48 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Gold / min
499 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Damage / min
1061 vs 861
90 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 83 of 100, built on 1099 damage a minute and 28% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.59, in your losses 0.52 · 19W 10L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.0, in your losses 0.1 · 19W 10L
mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 11%, in your losses 0% · 19W 10L